🧾 FFmpeg Has Issued a DMCA Takedown on GitHub
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💉 My Insulin Pump Controller Uses Linux—and Violates the GPL
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🍄 Experts Explore a New Mushroom That Causes Fairytale-Like Hallucinations
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📚 Ask HN: What Did You Read in 2025?
This thread showcases how developers continue to merge technical learning with broader intellectual curiosity, viewing reading as part of lifelong engineering maturity. It’s both a literary and professional time capsule of a thoughtful coder’s year.
A Hacker News contributor shares the most impactful books they read in 2025, spanning programming, leadership, and philosophy. Works by Cal Newport, Kent Beck, Eric Evans, and Tanya Reilly feature prominently, blending themes of craftsmanship, focus, and personal growth. The reflection ties together professional insight with cultural and societal awareness.
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🦀 TIL: Serde’s Borrowing Can Be Treacherous
A clear, concise technical exploration of one of Rust’s subtle memory pitfalls. It’s especially useful for developers optimizing serialization performance without sacrificing safety.
This article warns Rust developers about tricky edge cases when using borrowed references in Serde deserialization. It explains how zero-copy assumptions can fail at runtime and suggests using owned types or `Cow<‘a, str>` for safer and more predictable behavior.
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📜 CONTRACT.md: The Naughty List for AI Coding Agents
A sharp and timely critique of AI-driven coding excess. It argues that discipline, not automation, is the real key to sustainable software development in the generative era.
This essay introduces CONTRACT.md, a new framework for managing AI-assisted software development by setting human-defined complexity limits. Instead of overplanning, it promotes simplicity and clarity, preventing AI agents from over-engineering solutions while keeping human judgment at the core of software design.
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🚪 Play the Monty Hall Game
A fun and visual way to grasp one of probability theory’s most counterintuitive insights — ideal for both learners and enthusiasts.
An interactive version of the classic Monty Hall problem lets players choose doors and decide whether to switch after one is revealed. The game offers instant feedback, demonstrating how probability defies intuition.
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